What Tokusatsu Required Of Creators

Nakajima Nelonga vs. Furuya Ultraman; Ultraman appears to be switching on the light of his eyes or Color Timer as the Type A suit had the switch behind each ear: one for the eyes and the other for Timer

Just my opinion, I feel like what art stands for is personality and humanity of the creator in the end.

The creator’s personality and humanity are expressed in the art piece, and those who perceive these elements would be moved and impressed by the artwork.

That should be the structure of the relationship between the art and appreciation.

Therefore, those who appreciate art should be required to have the capability to perceive these elements, and the process would require the factor Tohl Narita referred to in his book.


An accumulation of life in which you have had real joy and real grief rather than knowledge.

In this sense, I find the Ultra Series was the products full of personalities and humanities of the creators who were involved in the production.

Especially the primary series, Ultra Q, Ultraman and Ultraseven, are something like a pure crystal to my eyes while they were produced by the creators who miraculously gathered under Eiji Tsuburaya nicknamed as God of Tokusatsu among people in those days.


By today’s standards, the tokusatsu back then might have fallen behind anime and manga in its picturesque expressiveness because of a variety of conditional restraints and difficulties including budget and time constraint or technical issues supposedly inseparable from tokusatsu requiring a lot of hard work without computer graphics like today.

I feel like, however, that makes the love and passion the creators seemingly poured into the products even more outstanding as the hard work unique to tokusatsu could not have been finished without the fulfillment of those elements.

That might be one of the major reasons why I am drawn to the primary Ultra Series so much.

2 thoughts on “What Tokusatsu Required Of Creators”

  1. There is definitely a more unique quality to the characters played by suit actors rather than the computer-generated characters. The movement of the computer-generated characters often looks too clean and too perfect — in this sense, it is paradoxically less realistic. Even in the Toei sentai series, the giant robots nowadays are computer-generated characters a lot of the time, and you can tell the difference.

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